Techtonica is a first-person factory automation game I helped bring to life as part of a dedicated team. As a gameplay engineer, I contributed to the game's success by implementing gameplay features and rapidly prototyping design concepts for evaluation. I polished and refined approved designs for production, ensuring high-quality gameplay experiences.
Additionally, I developed internal tools to streamline workflows for other disciplines, fostering cross-team collaboration and efficiency. By iterating on released features based on player feedback, I helped to enhance the game through subsequent updates. My efforts supported the project from early access through multiple content and feature updates, culminating in its 1.0 release on Steam, Xbox, and PS5.