's Picture
Not my desk, but close enough
Lesther Reynoso

Hey! I’m Lesther šŸ‘‹

A gameplay programmer

Hey there! I’m a game developer with over 10 years of software engineering experience.

My career so far at a glance:

  • Embedded software engineer (C++) focused on radio systems for 6 years.
  • Self-taught game development with Unity & C# on nights and weekends.
  • Started a small indie studio, Possum House Games, working with teams of 2-7 developers, releasing 3 titles across Steam and Itch.io.
  • Joined Fire Hose Games for 3 years to work on Techtonica as a Gameplay Engineer focusing on developing core gameplay mechanics, features, and development tools.
  • Currently developing a multiplayer top-down RPG using Unreal Engine 5 and the Gameplay Ability System (GAS).

Below showcases my recent work!

Techtonica

First Person, 4 player co-op, factory automation game set in an fully destructable underground voxel world.

  • Studio: Fire Hose Games
  • Engine: Unity, C#
  • Team Size: 20
  • Platforms:
    • Steam
    • Microsoft Store
    • Xbox One
    • Xbox Series X/S
    • PS5

Techtonica is a first-person factory automation game I helped bring to life as part of a dedicated team. As a gameplay engineer, I contributed to the game's success by implementing gameplay features and rapidly prototyping design concepts for evaluation. I polished and refined approved designs for production, ensuring high-quality gameplay experiences.

Additionally, I developed internal tools to streamline workflows for other disciplines, fostering cross-team collaboration and efficiency. By iterating on released features based on player feedback, I helped to enhance the game through subsequent updates. My efforts supported the project from early access through multiple content and feature updates, culminating in its 1.0 release on Steam, Xbox, and PS5.

Main Contributions

Techtonica

Player Controller

Developed first-person player controller, for seamless, responsive movement.

Techtonica

Camera Controller

Engineered first-person camera controller, to enhance player perspective and immersion.

Techtonica

Machine Functionality

Programmed complex machine functionality, to support dynamic in-game interactions.

Techtonica

Building System

Led the design and implementation of a robust building system, with smart snapping UX, for precise and fluid construction mechanics.

Techtonica

Multiplayer Gameplay

Developed and fine-tuned multiplayer gameplay, systems to ensure smooth online experiences.

Techtonica

PS5 Integrations

Integrated PS5 Trophies, Activities, and Game Intents, to meet platform certification standards.

Techtonica

Conveyor Belts

Optimized conveyor belt logistics and construction, for efficient automation and resource flow.

Techtonica

Quest Systems

Implemented modular quest system, functionality and gameplay design tools, for content creators.