I’m a game developer with a strong 9+ year software engineering background. Currently full time at Fire Hose Games working on Techtonica. I also co-founded Possum House Games handling all things logistics.
While I’ve worn many hats as a game dev, my interests and strengths lie as a generalist programmer, primarily in implementing gameplay systems and mechanics.
Below is the latest title I’ve worked on!
Techtonica
First person, multiplayer, narrative driven, factory automation game set in an underground voxel world with terrain manipulation.